
Classes are fighter, mage, priest, samurai (fighter/priest), wizard (fighter/mage), and master (fighter/priest/wizard). The game opens on a menu town with a "training yard" (character creation), tavern, general store, guild (for level advancement), magic shop, healer, and dungeon door. But a demon army led by Lord Xygor invaded the land, lay waste to the keep, and imprisoned Alastor in a "dimension of frozen souls." A party must brave the now-monster-ridden keep to rescue Alastor.
#Hypercard slow sheepshaver manual#
The manual offers the most generic backstory possible: Once peace reigned in the land, led by a community of knights and mages who followed "the gentle philosophy of DragonMagic." They were headquartered in the DragonKeep and ruled by High Wizard Alastor. That GayBlade received so much press in its day goes to show how starved the genre really was for authentic gay representation in games. If I were a gay CRPG Addict, neither game would satisfy my gayness nor my CRPG addiction. But even worse is the re-skinned GayBlade, which bills itself as the first gay-and-lesbian-themed CRPG, which it probably was, but only in the most superficial way. To judge by the manual and character creation process (the only part of the game I could really experience), DragonBlade offers essentially nothing that Wizardry (1981) doesn't except for color graphics. This is an account of why I didn't get very far with these games and why, at least for now, I'm not interested in trying harder. When Dragon magazine, home of the modal five-star review, gives your game no stars and calls it the "worst dungeon-crawl, you-do-the-mapping, oops-you're-in-a-trap-and-your-torch-went-out, mindless click-the-'attack'-button game I've seen in a decade," you know you have a problem. An awful lot of administrative work and emulator-fighting went into tracking down, sorting out, and running the three variants of this exceptionally mediocre game.
